At 600, the Four Knights Game: Scotch Variation scores 52.2% for White across 21,458 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 60.0% include an early material blunder (10 games at 600).
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Four Knights GameScotch Variation
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4
A line for either side. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 52.2%52.6%52.8%52.8%
- Band 600, n = 21,458Band 1000, n = 56,649Band 1400, n = 30,272Band 1800, n = 40,827
- Blunder rate
- 60.0%25.0%50.0%60.0%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- BABB
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.5%0.4%0.3%0.2%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 52.2% | 5.0% | 42.8% | 60.0% | ply 7.0 | 21,458 | B |
| 1000 | 52.6% | 4.6% | 42.8% | 25.0% | ply 7.0 | 56,649 | A |
| 1400 | 52.8% | 4.7% | 42.5% | 50.0% | ply 7.0 | 30,272 | B |
| 1800 | 52.8% | 5.2% | 42.0% | 60.0% | ply 7.0 | 40,827 | B |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Four Knights Game: Scotch Variation scores 52.6% for White across 56,649 games. That is comfortably above average at this level. Games in this line leave known theory around move 4 on average, and 25.0% include an early material blunder (20 games at 1000).
At 1400, the Four Knights Game: Scotch Variation scores 52.8% for White across 30,272 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 50.0% include an early material blunder (6 games at 1400).
At 1800, the Four Knights Game: Scotch Variation scores 52.8% for White across 40,827 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 60.0% include an early material blunder (5 games at 1800).
Variations
Where the line goes next.
The lines that continue the Four Knights Game: Scotch Variation, most played first at your band. Switch the band in the header and both the figures and the order follow.
- CCCCC47
Four Knights Game: Scotch Variation Accepted
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4
0.3% of games at 600, n = 11,2160.3% of games at 1000, n = 37,2170.2% of games at 1400, n = 22,5310.2% of games at 1800, n = 32,951
Questions
Common questions about this page.
At 600, the Four Knights Game: Scotch Variation scores 52.2% for White across 21,458 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 60.0% include an early material blunder (10 games at 600).
At 1000, the Four Knights Game: Scotch Variation scores 52.6% for White across 56,649 games. That is comfortably above average at this level. Games in this line leave known theory around move 4 on average, and 25.0% include an early material blunder (20 games at 1000).
The Four Knights Game: Scotch Variation (C47) is a line for either side. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4.