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Four Knights GameScotch Variation Accepted

C47For either sideSolidLow theory

1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4

A line for either side. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
50.9%51.8%52.2%52.4%
Band 600, n = 11,216Band 1000, n = 37,217Band 1400, n = 22,531Band 1800, n = 32,951
Blunder rate
81.8%72.4%62.5%67.7%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
CCCC
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
0.3%0.3%0.2%0.2%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60050.9%4.6%44.5%81.8%ply 8.011,216C
100051.8%4.4%43.8%72.4%ply 8.037,217C
140052.2%4.8%43.0%62.5%ply 8.022,531C
180052.4%5.2%42.4%67.7%ply 8.032,951C

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandC at 600Blunder rate 81.8%, band median 44.6%

At 600, the Four Knights Game: Scotch Variation Accepted scores 50.9% for White across 11,216 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 81.8% include an early material blunder (11 games at 600).

1000Your bandC at 1000Blunder rate 72.4%, band median 42.9%

At 1000, the Four Knights Game: Scotch Variation Accepted scores 51.8% for White across 37,217 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 72.4% include an early material blunder (29 games at 1000).

1400Your bandC at 1400Blunder rate 62.5%, band median 40.0%

At 1400, the Four Knights Game: Scotch Variation Accepted scores 52.2% for White across 22,531 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 62.5% include an early material blunder (16 games at 1400).

1800Your bandC at 1800Blunder rate 67.7%, band median 36.4%

At 1800, the Four Knights Game: Scotch Variation Accepted scores 52.4% for White across 32,951 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 67.7% include an early material blunder (31 games at 1800).

Questions

Common questions about this page.

At 600, the Four Knights Game: Scotch Variation Accepted scores 50.9% for White across 11,216 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 81.8% include an early material blunder (11 games at 600).

At 1000, the Four Knights Game: Scotch Variation Accepted scores 51.8% for White across 37,217 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 72.4% include an early material blunder (29 games at 1000).

The Four Knights Game: Scotch Variation Accepted (C47) is a line for either side. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4.