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Three Knights Opening

C46For White

1. e4 e5 2. Nf3 Nc6 3. Nc3

A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, White
47.9%48.1%48.3%49.9%
Band 600, n = 152,369Band 1000, n = 366,559Band 1400, n = 168,111Band 1800, n = 187,434
Blunder rate
57.1%56.1%57.5%50.0%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
BCCB
White, band 600White, band 1000White, band 1400White, band 1800
Share of games
3.6%2.6%1.6%0.9%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60047.9%4.9%47.2%57.1%ply 5.0152,369B
100048.1%4.4%47.5%56.1%ply 5.0366,559C
140048.3%4.4%47.3%57.5%ply 5.0168,111C
180049.9%4.7%45.4%50.0%ply 5.0187,434B

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandB at 600Blunder rate 57.1%, band median 44.6%

At 600, the Three Knights Opening scores 47.9% for White across 152,369 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 57.1% include an early material blunder (84 games at 600).

1000Your bandC at 1000Blunder rate 56.1%, band median 42.9%

At 1000, the Three Knights Opening scores 48.1% for White across 366,559 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 56.1% include an early material blunder (248 games at 1000).

1400Your bandC at 1400Blunder rate 57.5%, band median 40.0%

At 1400, the Three Knights Opening scores 48.3% for White across 168,111 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 57.5% include an early material blunder (120 games at 1400).

1800Your bandB at 1800Blunder rate 50.0%, band median 36.4%

At 1800, the Three Knights Opening scores 49.9% for White across 187,434 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 50.0% include an early material blunder (144 games at 1800).

Variations

Where the line goes next.

The lines that continue the Three Knights Opening, most played first at your band. Switch the band in the header and both the figures and the order follow.

  • BCCDC47

    Four Knights Game

    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6

    3.0% of games at 600, n = 128,2111.9% of games at 1000, n = 268,4141.1% of games at 1400, n = 120,1430.7% of games at 1800, n = 149,398

Questions

Common questions about this page.

At 600, the Three Knights Opening scores 47.9% for White across 152,369 games. That is close to the average at this level. Games in this line leave known theory around move 3 on average, and 57.1% include an early material blunder (84 games at 600).

At 1000, the Three Knights Opening scores 48.1% for White across 366,559 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 56.1% include an early material blunder (248 games at 1000).

The Three Knights Opening (C46) is a line for White. The main line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3.