At 600, the Queen's Gambit Accepted: Old Variation scores 54.9% for White across 6,580 games. That is comfortably above average at this level. Games in this line leave known theory around move 3 on average, and 29.4% include an early material blunder (17 games at 600).
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Queen's Gambit AcceptedOld Variation
1. d4 d5 2. c4 dxc4 3. e3
A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 54.9%57.3%56.2%55.3%
- Band 600, n = 6,580Band 1000, n = 36,451Band 1400, n = 27,668Band 1800, n = 42,283
- Blunder rate
- 29.4%20.0%24.4%15.0%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- ASSS
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.2%0.3%0.3%0.2%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 54.9% | 4.2% | 40.9% | 29.4% | ply 5.2 | 6,580 | A |
| 1000 | 57.3% | 3.7% | 39.0% | 20.0% | ply 5.3 | 36,451 | S |
| 1400 | 56.2% | 3.8% | 40.0% | 24.4% | ply 5.2 | 27,668 | S |
| 1800 | 55.3% | 4.7% | 40.0% | 15.0% | ply 5.2 | 42,283 | S |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Queen's Gambit Accepted: Old Variation scores 57.3% for White across 36,451 games. That is one of the strongest results of any opening at this level. Games in this line leave known theory around move 3 on average, and 20.0% include an early material blunder (60 games at 1000).
At 1400, the Queen's Gambit Accepted: Old Variation scores 56.2% for White across 27,668 games. That is one of the strongest results of any opening at this level. Games in this line leave known theory around move 3 on average, and 24.4% include an early material blunder (45 games at 1400).
At 1800, the Queen's Gambit Accepted: Old Variation scores 55.3% for White across 42,283 games. That is one of the strongest results of any opening at this level. Games in this line leave known theory around move 3 on average, and 15.0% include an early material blunder (60 games at 1800).
Blunders and traps
How this opening ends early.
The known traps that live inside the Queen's Gambit Accepted: Old Variation. The rates are how often each one actually lands in your band, counted against every sampled game in that band.
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Queen's Gambit Accepted: b5 Punish
1. d4 d5 2. c4 dxc4 3. e3 b5
Sprung by White. The move that invites it is b5.
Trying to keep the extra pawn with 3...b5 collapses: after 4. a4 c6 5. axb5 cxb5 the queen check-less fork on f3 wins the a8 rook or the queenside pawns.
Read as: how often this trap line is completed per sampled game in the band.
How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.
Questions
Common questions about this page.
At 600, the Queen's Gambit Accepted: Old Variation scores 54.9% for White across 6,580 games. That is comfortably above average at this level. Games in this line leave known theory around move 3 on average, and 29.4% include an early material blunder (17 games at 600).
At 1000, the Queen's Gambit Accepted: Old Variation scores 57.3% for White across 36,451 games. That is one of the strongest results of any opening at this level. Games in this line leave known theory around move 3 on average, and 20.0% include an early material blunder (60 games at 1000).
The Queen's Gambit Accepted: Old Variation (D20) is a line for White. The main line runs 1. d4 d5 2. c4 dxc4 3. e3.