At 600, the King's Gambit scores 50.9% for White across 27,129 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 47.1% include an early material blunder (17 games at 600).
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- 2.
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King's Gambit
1. e4 e5 2. f4
A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 50.9%53.6%53.4%51.3%
- Band 600, n = 27,129Band 1000, n = 164,805Band 1400, n = 182,940Band 1800, n = 400,353
- Blunder rate
- 47.1%44.0%52.0%49.8%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- BABB
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.6%1.2%1.7%1.9%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 50.9% | 3.8% | 45.3% | 47.1% | ply 3.0 | 27,129 | B |
| 1000 | 53.6% | 2.7% | 43.6% | 44.0% | ply 3.0 | 164,805 | A |
| 1400 | 53.4% | 2.9% | 43.8% | 52.0% | ply 3.0 | 182,940 | B |
| 1800 | 51.3% | 3.5% | 45.2% | 49.8% | ply 3.0 | 400,353 | B |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the King's Gambit scores 53.6% for White across 164,805 games. That is comfortably above average at this level. Games in this line leave known theory around move 2 on average, and 44.0% include an early material blunder (100 games at 1000).
At 1400, the King's Gambit scores 53.4% for White across 182,940 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 52.0% include an early material blunder (98 games at 1400).
At 1800, the King's Gambit scores 51.3% for White across 400,353 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 49.8% include an early material blunder (197 games at 1800).
Variations
Where the line goes next.
The lines that continue the King's Gambit, most played first at your band. Switch the band in the header and both the figures and the order follow.
- BAAAC33
King's Gambit Accepted
1. e4 e5 2. f4 exf4
0.3% of games at 600, n = 11,9240.5% of games at 1000, n = 71,0250.7% of games at 1400, n = 75,1980.8% of games at 1800, n = 163,974
- DCCCC30
King's Gambit Declined: Queen's Knight Defense
1. e4 e5 2. f4 Nc6
0.1% of games at 600, n = 5,5950.3% of games at 1000, n = 43,4600.5% of games at 1400, n = 50,0960.5% of games at 1800, n = 95,492
- CCBBC31
King's Gambit Declined: Falkbeer Countergambit
1. e4 e5 2. f4 d5
0.0% of games at 600, n = 1,0360.1% of games at 1000, n = 7,3850.1% of games at 1400, n = 12,4630.3% of games at 1800, n = 53,688
Questions
Common questions about this page.
At 600, the King's Gambit scores 50.9% for White across 27,129 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 47.1% include an early material blunder (17 games at 600).
At 1000, the King's Gambit scores 53.6% for White across 164,805 games. That is comfortably above average at this level. Games in this line leave known theory around move 2 on average, and 44.0% include an early material blunder (100 games at 1000).
The King's Gambit (C30) is a line for White. The main line runs 1. e4 e5 2. f4.