At 600, the Englund Gambit: Main Line scores 51.1% for Black across 3,533 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 57.1% include an early material blunder (7 games at 600).
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Englund GambitMain Line
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7
A line for Black. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, Black
- 51.1%51.8%49.0%45.8%
- Band 600, n = 3,533Band 1000, n = 30,834Band 1400, n = 30,519Band 1800, n = 48,463
- Blunder rate
- 57.1%24.0%26.5%19.6%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- CABB
- Black, band 600Black, band 1000Black, band 1400Black, band 1800
- Share of games
- 0.1%0.2%0.3%0.2%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 45.1% | 3.8% | 51.1% | 57.1% | ply 6.9 | 3,533 | C |
| 1000 | 45.4% | 2.9% | 51.8% | 24.0% | ply 6.9 | 30,834 | A |
| 1400 | 47.7% | 3.3% | 49.0% | 26.5% | ply 7.4 | 30,519 | B |
| 1800 | 50.1% | 4.2% | 45.8% | 19.6% | ply 7.4 | 48,463 | B |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Englund Gambit: Main Line scores 51.8% for Black across 30,834 games. That is comfortably above average at this level. Games in this line leave known theory around move 4 on average, and 24.0% include an early material blunder (50 games at 1000).
At 1400, the Englund Gambit: Main Line scores 49.0% for Black across 30,519 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 26.5% include an early material blunder (49 games at 1400).
At 1800, the Englund Gambit: Main Line scores 45.8% for Black across 48,463 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 19.6% include an early material blunder (92 games at 1800).
Blunders and traps
How this opening ends early.
The known traps that live inside the Englund Gambit: Main Line. The rates are how often each one actually lands in your band, counted against every sampled game in that band.
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Englund Gambit Mate
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+ 5. Bd2 Qxb2
Sprung by Black. The move that invites it is Qxb2.
The whole point of the Englund. After 6. Bc3 Bb4 White must not pin back with 7. Qd2: the queen lands on c1 with mate. 6. Nc3 avoids everything.
Read as: how often this trap line is completed per sampled game in the band.
How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.
Questions
Common questions about this page.
At 600, the Englund Gambit: Main Line scores 51.1% for Black across 3,533 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 57.1% include an early material blunder (7 games at 600).
At 1000, the Englund Gambit: Main Line scores 51.8% for Black across 30,834 games. That is comfortably above average at this level. Games in this line leave known theory around move 4 on average, and 24.0% include an early material blunder (50 games at 1000).
The Englund Gambit: Main Line (A40) is a line for Black. The main line runs 1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7.