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Caro-Kann Defense

B15For BlackSolid

1. e4 c6 2. d4 d5 3. Nc3 dxe4

A line for Black. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, Black
47.2%46.2%45.3%44.5%
Band 600, n = 5,083Band 1000, n = 33,407Band 1400, n = 35,590Band 1800, n = 117,206
Blunder rate
66.7%54.2%55.7%45.0%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
DDDC
Black, band 600Black, band 1000Black, band 1400Black, band 1800
Share of games
0.1%0.2%0.3%0.6%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60049.3%3.6%47.2%66.7%ply 7.05,083D
100050.5%3.3%46.2%54.2%ply 7.033,407D
140051.0%3.7%45.3%55.7%ply 6.935,590D
180050.7%4.8%44.5%45.0%ply 7.0117,206C

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandD at 600Blunder rate 66.7%, band median 44.6%

At 600, the Caro-Kann Defense scores 47.2% for Black across 5,083 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 66.7% include an early material blunder (9 games at 600).

1000Your bandD at 1000Blunder rate 54.2%, band median 42.9%

At 1000, the Caro-Kann Defense scores 46.2% for Black across 33,407 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 54.2% include an early material blunder (59 games at 1000).

1400Your bandD at 1400Blunder rate 55.7%, band median 40.0%

At 1400, the Caro-Kann Defense scores 45.3% for Black across 35,590 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 55.7% include an early material blunder (70 games at 1400).

1800Your bandC at 1800Blunder rate 45.0%, band median 36.4%

At 1800, the Caro-Kann Defense scores 44.5% for Black across 117,206 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 45.0% include an early material blunder (189 games at 1800).

Blunders and traps

How this opening ends early.

The known traps that live inside the Caro-Kann Defense. The rates are how often each one actually lands in your band, counted against every sampled game in that band.

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Caro-Kann Smothered Mate

1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Qe2 Ngf6

Sprung by White. The move that invites it is Ngf6.

The most common trap at club level. 5...Ngf6 blocks the e-file sight of the king one move too late: Nd6 is mate because exd6 is pinned.

0 hitsBand 600
0 hitsBand 1000
0 hitsBand 1400
0 hitsBand 1800

Read as: how often this trap line is completed per sampled game in the band.

How the Blunder Rate is measured. A material swing of three points or more inside the first 24 half-moves after leaving book, detected without an engine evaluation. It is a proxy for how sharp a position is in practice, not an engine verdict, and it is computed from a monthly game sample rather than the full corpus behind the win rates. Trap hit rates count a trap only when its full line is completed on the board.

See how the Caro-Kann Defense ranks against every other opening in your band.

Open the tier list

Questions

Common questions about this page.

At 600, the Caro-Kann Defense scores 47.2% for Black across 5,083 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 66.7% include an early material blunder (9 games at 600).

At 1000, the Caro-Kann Defense scores 46.2% for Black across 33,407 games. Most openings score better than this at this level. Games in this line leave known theory around move 4 on average, and 54.2% include an early material blunder (59 games at 1000).

The Caro-Kann Defense (B15) is a line for Black. The main line runs 1. e4 c6 2. d4 d5 3. Nc3 dxe4.