At 600, the Caro-Kann Defense scores 49.5% for Black across 12,566 games. That is below average at this level. Games in this line leave known theory around move 2 on average, and 50.0% include an early material blunder (26 games at 600).
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Caro-Kann Defense
1. e4 c6 2. Nc3 d5
A line for Black. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, Black
- 49.5%49.9%50.1%48.4%
- Band 600, n = 12,566Band 1000, n = 44,073Band 1400, n = 36,592Band 1800, n = 83,185
- Blunder rate
- 50.0%49.5%53.2%50.5%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- CBCC
- Black, band 600Black, band 1000Black, band 1400Black, band 1800
- Share of games
- 0.3%0.3%0.3%0.4%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 46.3% | 4.2% | 49.5% | 50.0% | ply 4.0 | 12,566 | C |
| 1000 | 46.4% | 3.7% | 49.9% | 49.5% | ply 4.0 | 44,073 | B |
| 1400 | 45.9% | 4.0% | 50.1% | 53.2% | ply 4.0 | 36,592 | C |
| 1800 | 46.9% | 4.8% | 48.4% | 50.5% | ply 4.0 | 83,185 | C |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Caro-Kann Defense scores 49.9% for Black across 44,073 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 49.5% include an early material blunder (95 games at 1000).
At 1400, the Caro-Kann Defense scores 50.1% for Black across 36,592 games. That is below average at this level. Games in this line leave known theory around move 2 on average, and 53.2% include an early material blunder (62 games at 1400).
At 1800, the Caro-Kann Defense scores 48.4% for Black across 83,185 games. That is below average at this level. Games in this line leave known theory around move 2 on average, and 50.5% include an early material blunder (103 games at 1800).
Variations
Where the line goes next.
The lines that continue the Caro-Kann Defense, most played first at your band. Switch the band in the header and both the figures and the order follow.
- DBDCB10
Caro-Kann Defense: Two Knights Attack
1. e4 c6 2. Nc3 d5 3. Nf3
0.2% of games at 600, n = 8,3960.2% of games at 1000, n = 25,3420.2% of games at 1400, n = 19,3020.3% of games at 1800, n = 56,569
Questions
Common questions about this page.
At 600, the Caro-Kann Defense scores 49.5% for Black across 12,566 games. That is below average at this level. Games in this line leave known theory around move 2 on average, and 50.0% include an early material blunder (26 games at 600).
At 1000, the Caro-Kann Defense scores 49.9% for Black across 44,073 games. That is close to the average at this level. Games in this line leave known theory around move 2 on average, and 49.5% include an early material blunder (95 games at 1000).
The Caro-Kann Defense (B10) is a line for Black. The main line runs 1. e4 c6 2. Nc3 d5.