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Caro-Kann Defense

B10For BlackSolid

1. e4 c6

A line for Black. Every figure below is computed separately for each rating band, and every one carries its own sample size.

Win rate, Black
49.1%48.7%48.9%47.5%
Band 600, n = 127,035Band 1000, n = 658,827Band 1400, n = 576,216Band 1800, n = 1,246,228
Blunder rate
43.3%44.1%40.5%34.0%
Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
Tier
BBBB
Black, band 600Black, band 1000Black, band 1400Black, band 1800
Share of games
3.0%4.7%5.4%6.0%
Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
Every band, source period 2026-05
BandWhiteDrawBlackBlunderBook exitGamesTier
60047.0%4.0%49.1%43.3%ply 2.0127,035B
100047.7%3.6%48.7%44.1%ply 2.0658,827B
140047.2%3.9%48.9%40.5%ply 2.0576,216B
180047.8%4.8%47.5%34.0%ply 2.01,246,228B

Results by band

What it actually does, band by band.

All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.

600Your bandB at 600Blunder rate 43.3%, band median 44.6%

At 600, the Caro-Kann Defense scores 49.1% for Black across 127,035 games. That is close to the average at this level. Games in this line leave known theory around move 1 on average, and 43.3% include an early material blunder (141 games at 600).

1000Your bandB at 1000Blunder rate 44.1%, band median 42.9%

At 1000, the Caro-Kann Defense scores 48.7% for Black across 658,827 games. That is close to the average at this level. Games in this line leave known theory around move 1 on average, and 44.1% include an early material blunder (667 games at 1000).

1400Your bandB at 1400Blunder rate 40.5%, band median 40.0%

At 1400, the Caro-Kann Defense scores 48.9% for Black across 576,216 games. That is close to the average at this level. Games in this line leave known theory around move 1 on average, and 40.5% include an early material blunder (563 games at 1400).

1800Your bandB at 1800Blunder rate 34.0%, band median 36.4%

At 1800, the Caro-Kann Defense scores 47.5% for Black across 1,246,228 games. That is close to the average at this level. Games in this line leave known theory around move 1 on average, and 34.0% include an early material blunder (978 games at 1800).

Variations

Where the line goes next.

The lines that continue the Caro-Kann Defense, most played first at your band. Switch the band in the header and both the figures and the order follow.

  • BAABB12

    Caro-Kann Defense

    1. e4 c6 2. d4

    1.0% of games at 600, n = 41,3851.8% of games at 1000, n = 259,7002.3% of games at 1400, n = 245,9983.0% of games at 1800, n = 631,289

  • DCCDB10

    Caro-Kann Defense: Hillbilly Attack

    1. e4 c6 2. Bc4

    0.4% of games at 600, n = 17,5660.5% of games at 1000, n = 73,2770.5% of games at 1400, n = 53,5950.3% of games at 1800, n = 66,386

  • BDCCB10

    Caro-Kann Defense

    1. e4 c6 2. Nc3

    0.3% of games at 600, n = 12,2140.3% of games at 1000, n = 47,2040.4% of games at 1400, n = 39,4240.4% of games at 1800, n = 89,240

Questions

Common questions about this page.

At 600, the Caro-Kann Defense scores 49.1% for Black across 127,035 games. That is close to the average at this level. Games in this line leave known theory around move 1 on average, and 43.3% include an early material blunder (141 games at 600).

At 1000, the Caro-Kann Defense scores 48.7% for Black across 658,827 games. That is close to the average at this level. Games in this line leave known theory around move 1 on average, and 44.1% include an early material blunder (667 games at 1000).

The Caro-Kann Defense (B10) is a line for Black. The main line runs 1. e4 c6.