At 600, the Blackmar-Diemer Gambit scores 43.7% for White across 5,494 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 0.0% include an early material blunder (1 games at 600).
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Blackmar-Diemer Gambit
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6
A line for White. Every figure below is computed separately for each rating band, and every one carries its own sample size.
- Win rate, White
- 43.7%50.3%52.0%52.5%
- Band 600, n = 5,494Band 1000, n = 20,424Band 1400, n = 18,211Band 1800, n = 46,034
- Blunder rate
- 0.0%30.0%69.2%39.1%
- Band median 44.6%Band median 42.9%Band median 40.0%Band median 36.4%
- Tier
- CBCB
- White, band 600White, band 1000White, band 1400White, band 1800
- Share of games
- 0.1%0.1%0.2%0.2%
- Of band 600 gamesOf band 1000 gamesOf band 1400 gamesOf band 1800 games
| Band | White | Draw | Black | Blunder | Book exit | Games | Tier |
|---|---|---|---|---|---|---|---|
| 600 | 43.7% | 4.5% | 51.9% | 0.0% | ply 6.0 | 5,494 | C |
| 1000 | 50.3% | 3.1% | 46.6% | 30.0% | ply 7.2 | 20,424 | B |
| 1400 | 52.0% | 3.0% | 45.1% | 69.2% | ply 6.5 | 18,211 | C |
| 1800 | 52.5% | 3.7% | 43.9% | 39.1% | ply 7.1 | 46,034 | B |
Results by band
What it actually does, band by band.
All four bands are on the page. The one matching your rating is marked. Nothing here is averaged across bands.
At 1000, the Blackmar-Diemer Gambit scores 50.3% for White across 20,424 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 30.0% include an early material blunder (10 games at 1000).
At 1400, the Blackmar-Diemer Gambit scores 52.0% for White across 18,211 games. That is below average at this level. Games in this line leave known theory around move 4 on average, and 69.2% include an early material blunder (13 games at 1400).
At 1800, the Blackmar-Diemer Gambit scores 52.5% for White across 46,034 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 39.1% include an early material blunder (23 games at 1800).
Questions
Common questions about this page.
At 600, the Blackmar-Diemer Gambit scores 43.7% for White across 5,494 games. That is below average at this level. Games in this line leave known theory around move 3 on average, and 0.0% include an early material blunder (1 games at 600).
At 1000, the Blackmar-Diemer Gambit scores 50.3% for White across 20,424 games. That is close to the average at this level. Games in this line leave known theory around move 4 on average, and 30.0% include an early material blunder (10 games at 1000).
The Blackmar-Diemer Gambit (D00) is a line for White. The main line runs 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6.